I recently took a look at the rigging scripts and plug-ins I had collected since I stared doing animation (around 2001). The following is the test result. They are roughly described in the order of the released date. I did the test in Maya 2011. Most of them are available at http://www.creativecrash.com/
我最近整理了一下自從開始做動畫(大約2001年)以來收集的rigging相關外掛,底下是簡介和測試結果,大至依照他們發布的時間排列。測試是在Maya 2011執行。這些外掛大部分都可以在http://www.creativecrash.com/找到
¨ ST_srinkWrap: to gradually shrink one object’s shape to another, not really know where to use the function
將一個物件縮小並且逐漸變形為另一物件,不知用途在何處
¨ cutSkin: Cut already smooth skinned mesh into pieces of polygons, and preserve the original object, the purpose should be reduce the loading when animating
將已經smooth skinned的mesh切開成多個片狀polygon物件,並保留原來的完整mesh,目的應該是減輕作動畫時的電腦負擔
¨ aniMan 1.4: Do not support Maya 2011
不支援Maya 2011
¨ Creature Tools v5: Do not support Maya 2011
不支援Maya 2011
¨ FBIK_CharacterControl: should have been integrated into Maya default
應已被整合至maya內建
¨ ik_legSetup: a pretty simple MEL script for basic leg setting. Simply follow the naming convention, select all the joints and don. Although it has attributes for pole vector, stretch and volume preserve, but does not show up the function after setting
一個簡單的基本腳的設定mel,要照他的命名方式,然後把所有的joint選取,然後設定,雖然有選項,可以設定後並沒有看到pole vector,stretch和volume preserve。
¨ WStretchyIKWindow: make the basic stretchy IK leg
能做出簡單的stretchy IK leg
¨ Puppet Master: Does not work well in Maya 2011, no leg rigging, There’re also problems in FK/IK switching and stretchy, the best thing about this script is to offer to swiftly make various controllers
功能似乎並未齊全,或是到Maya 2011有些功能無法相容,沒有腳的rig,FK/IK轉換和stretchy都有問題,但是這個script最好的部分是可以快速製作多種controller
¨ Muscle Skin Deformer: Does not function in Maya 2011 because it’s a plug-in, Maya has now default muscle function
是plug-in無法在2011使用,Maya現在有內建的muscle功能
¨ ClusterMuscle: Does not function in Maya 2011, now Maya has default muscle function
無法在2011使用,Maya現在有內建的muscle功能
¨ Biped Factory:Does not function in Maya 2011. It seems a tool before Maya has default FBIK
無法在2011使用,似乎也是一個在Maya內建FBIK之前的full body IK script
¨ Final Rig:this should be a completed rigging tool, but it’s a shame to support only till Maya 8.0, and this is a execute file, would not work on another versions of Maya
應該是蠻完善的rigging工具,可惜只支援到Maya 8.0,而且是執行檔無法在其他版本使用
¨ nnStretchIK: similar to WStretchyIKWindow to make basic stretchy leg, and is a bit problematic in Maya 2011
像WStretchyIKWindow一樣能做出簡單的stretchy IK leg,而且在maya 2011有一些問題存在
¨ AS_Skinny V3.9: A pretty neat paint weight tool, integrate Maya’s paint weight functions
簡潔的paint weight工具,整合Maya的paint weight功能
¨ DSN RapidRigBasic: A fast rigging, really basic, with FK/IK switch, but no stretchy
基本的biped快速rigging,有FK/IK switch,但沒有stretch
¨ abAutoRig: a completed rigging tool, really straightforward and easy to use. It has functions of skeleton setup, binding till the controller setting. It’s free, suitable for beginning rigger
一個簡單直覺的rigging工具,從骨架的架設,到binding和控制器的設定,也有stretchy的功能,而且這是免費的,適合初階的rigger使用
¨ Dodo Master: A system to make feathers
製作羽毛的系統
¨ mg_theFacials: a basic facial expression setup tool, basically take already finished blend shapes into controller
簡潔的表情製作工具,主要是將已做好的blend shape物件設定為表情,並製作controller
¨ rigomatic v5.5: a basic rigging tool. You need to follow the rules to set up skeleton. It comes with stretchy limbs, FK/IK switch and the control for eyes
一個基本的rigging工具,要先依照規則設定骨架後rig,有stretchy,FK/IK switch及眼睛的控制設定
¨ Skinner: a function to replace Maya default smooth skin tool
一個取代maya內建smooth skin的工具
¨ PM heatWeight: an automatic weighting tool, to improve the Maya default weighting in smooth skin, the latest version support till Maya 2010
自動weighting的工具,改良maya內定的weighting,最後版本支援到Maya 2010
¨ nnReverseFoot: a simple tool to make reverse foot rigging
一個簡單的製作reverse foot綁定工具
¨ aw_autoRigger: a tool to swiftly setup for leg and arm. It is not completed since it has no stretchy and pole vector constrain
一個可以快速setup手和腳的工具,功能並不完善,沒有stretchy,沒有pole vector constrain
¨ stretchSpine: a really nice fast setting for stretchy spine, parent the finished spine to the root joint
很不錯的快速設定stretchy spine的工具,設定好後parent在root上
¨ Comet rig: it is for Maya
source後menu無法出來,可能這是給 Maya 6.0的,雖是script,還是有版本的問題
¨ PKD_Rig: a completed rigging tool. It has functions to provide stretchy leg, arm and alpine, and has also controllers to integrate blend shape, wire deformer and wrap deformer for facial expression
一個完整的rigging工具,手、腳及spine都提供stretchy的功能,還提供臉的表情控制整合blend shape、wire deformer及wrap deformer
¨ The Setup Machine 2: a completed rigging tool, need to pay. It has ability to freely setup for various types of humanoids and animals with more than two arms and two legs and with tail, suitable for advanced rigger
完整的rigging工具,須付費,可自由設定不同型態的角色rigging,包含多手、多腳或有尾巴的角色,適合進階的rigger使用
¨ AdvancedSkeleton v3.7: a really completed free rigging tool. It can be used to setup for various types of humanoid and animals. Its has also GUI controller, pose library and facial expression tool, suitable for advanced rigger
相當完整的免費rigging工具,可用於各種型態人型或動物的rigging,有GUI控制、pose library、表情工具等等,適合進階的rigger使用